
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 495.44ģ.1.0 Alpha, branch: master, commit date: 03:05, hash: rBab9ec193c34aģ.0.0 Beta, branch: master, commit date: 22:17, hash: (Imme1986) if possible are you able to reduce the complexity of the file down to just the required objects to reproduce the issue? Also, what are the exact steps to reproduce the issue? Enable viewport rendering with OptiX and just do things until the error occurs?ĭiff -git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h Whenever the video freezes, so did my systems GUI. Here's a video demonstrating the freezing. Final renders also doesn't appear to show this issue. It also doesn't happen if certain parts of the scene is removed. Note: This issue does NOT happen when using CUDA and it doesn't happen with OptiX if the volumetrics are removed. This might be the same issue you're experiencing, but manifesting in some other form. Not just Blender, but everything GUI related including other apps and my desktop environment.


While rendering in the viewport the entire GUI of my system will freeze. However, I did notice something odd while testing this scene.
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However that could be down to me using Linux and different GPU drivers to you. I personally could not reproduce the errors you're seeing. You might need to increase the viewport sample count Navigate around the scene, stop for a bit, navigate some more, and repeat until the error occurs.Enter rendered viewport mode with GPU Computer with OptiX enabled.T93046 - Simplified File.blend does appear to work, at least in the case of (Alaska), but it seems to behave differently from the original file for the system of the original reporter. Note: Ufo über Wald, straße (all files).blend appears to be the best file to test with. When using Linux, rather than getting errors, the entire GUI would freeze for a bit then continue for a bit and freeze again, repeating until the render stops.Įxact steps for others to reproduce the error I have left the area with trees, the volumetric world material and the car headlights because removing any of these makes it basically impossible for me to reproduce this issue.Īnother thing to note is that the errors seem to only occur on Windows. As the scene gets simpler it gets harder to reproduce the issue. Note from (Alaska): Simplifying this scene is difficult. I think its the Principled Volume in Experimental in combination with displacement. Both versions offer similar functionality.įor more information, see CudaLaunch for iOS and Android.The Viewport Render (Optix) shows errors like Launch failed in CUDA queue copy from device (integrator_intersect_shadow) or closes Blender instantly.


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