

LFOs (low frequency oscillators), envelopes, and random generators all create modulation signals in Audulus. Modulation signals give your patches movement and dynamics by tweaking other modules' parameters. All gates in Audulus act like triggers on their rising edge (moving from 0 to 1) no matter how long the gate is. In Audulus, there is no need for a separate trigger signal. Gates are used to turn notes on and off, step sequencers forward, generate envelopes, and much more. Gate signals are event triggers for your patches. Because audio signals alternate so quickly, the colors blend together to look purple. Module audio inputs and outputs are marked with alternating red (positive) and blue (negative) lights. In Audulus, sounds are represented as a stream of numbers that range between -1 and 1. SignalĪudio signals carry the sound your patches generate. Octave determines the pitch, or what notes your synth is playing.Įach signal operates in a range and has its own unique input-output indicators.Modulation changes what you hear and how it happens.

Audulus user library download#
To download and share user-created modules, join the Audulus community forum. Each signal and its indicator are outlined below. To use modules, you must first understand the 4 basic standardized signals in Audulus: audio, gate, modulation, and octave. Some modules are simple, like an attenuator, and some are more complex, like fully-voiced synthesizers. This is an overview of all of the modules in the Audulus module library.Īll Audulus modules are created using nodes.Įach module does a specific thing to create or modify signals.
